HLRnet.com: Technologie: Programmeren - games
Programmeren: games - mobile
- Info &Tutorials
- Open Source
is a framework for creating 3D games for the web, without using plugins.
Following an XNA inspired API, this C# ASP.NET control is built around
dynamic client class loading and intellisense.
XNA helpers: a collection of simple, yet useful methods and
ways of accessing crucial variables such as the ContentManager or
SpriteBatch from anywhere in your application, along with Extension
methods to making drawing Rectangles and Texture2D's easier
Managed GameEngine with both 2D and 3D support targetting Silverlight,
Xna and OpenGL.
Trees XNA Game Component
is a library to provide GUI support for XNA based games or applications.
is a free powerful and easy to use development software for both
DirectX 9-based games and applications.
- C# XNA 2D Game Engine
Engine (3D XNA Game Engine)
a wrapper library for the Havok Physics and Animation Framework than
can be used in XNA.
is a 2D game engine that enables easy cross-platform game development
in the Lua programming language.
is a 2D particle system for Microsofts XNA Framework. It allows
developers to add impressive visual effects to their Windows &
XBox360 games with minimum effort.
is a C# wrapper around the Newton Game Dynamics physics engine.
Nuclex Framework is a collection of well-designed building
blocks for XNA games and other demanding applications written in .NET.
is an open source engine for Ultima 6, Martian Dreams, and The Savage
Empire. It uses the original data files from the games.
Game Engine is an in-progress 3D XNA game engine. It is the
reimplementation of the Buttermilk Game Engine in 3D.
Engine (3D Game Engine for XNA).
is an MIT-licensed project geared towards the creation of a full
raycasting engine for XNA.
is an advanced Doom port by Graham Jackson based on Jaakko Keranen's
Xna Game Engine is a lightweight Xna 3.0 based game engine.
is a game engine built around Microsoft's XNA project. It is designed
to make implementation of many common and not so common features easy.
It was built from the ground up in C# using XNA, and so is compatible
with both Windows and Xbox 360. The X-Engine is built on the XNA
Framework 3.0 CTP, and will be updated to XNA Framework 3.0 when it is
helps you write faster, more reliable code by providing robust
alternatives for many parts of the XNA Graphics API.
4.0 Content Compiler
FINAL ENGINE: XNA FINAL ENGINE is a framework/engine in XNA
4.0 for the
development of 3D graphic applications that use modern technologies
and non-conventional ones like augmented reality
Graphical User Interface for XNA projects
Quake 3 Lib
is a free implementation of the XNA Framework for MonoTouch. The goal
is help the port of Zune games for the IPhone / Ipod Touch (and vice
- Codeplex projects
Toolkit is a set of useful tools for developing with Kinect
for Windows SDK
- Windows Mobile (meer...)
- Codeplex projects
- Animations, rendering
- Game Maker
- Other / general